This is a space experience test, not a finished game. There is no mission, score, or win condition — you just fly and look around. I am collecting notes for future development: **comments and suggestions are welcome**.

Controls

- Space— thrust (engines + speed lines)

- W / S — pitch down / up

- A / D — roll and turn (the ship banks like a jet; velocity follows the nose)

Mechanics

- Arcade flight in zero-G: hold Space to accelerate, release to coast with drag.

- Turning is not instant spin: A/D roll the hull and yaw together, then speed aligns to the nose.

- Camera sits behind/above the ship with a slight lag, so the fighter leans on screen in curves.

- The world is a sparse 360° sphere: asteroids, debris, moons, a rocky planet, an ice planet with rings, a star, a black hole and a supernova placeholder — positions change each run.

- Click the game once so the keyboard is captured.

Published 3 days ago
StatusReleased
PlatformsHTML5
AuthorUnemployed_Engineer
GenreSimulation
Made withGodot
Tags3D, Space, Space Sim
AI DisclosureAI Assisted

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