
Space Wander
This is a space experience test, not a finished game. There is no mission, score, or win condition — you just fly and look around. I am collecting notes for future development: **comments and suggestions are welcome**.
Controls
- Space— thrust (engines + speed lines)
- W / S — pitch down / up
- A / D — roll and turn (the ship banks like a jet; velocity follows the nose)
Mechanics
- Arcade flight in zero-G: hold Space to accelerate, release to coast with drag.
- Turning is not instant spin: A/D roll the hull and yaw together, then speed aligns to the nose.
- Camera sits behind/above the ship with a slight lag, so the fighter leans on screen in curves.
- The world is a sparse 360° sphere: asteroids, debris, moons, a rocky planet, an ice planet with rings, a star, a black hole and a supernova placeholder — positions change each run.
- Click the game once so the keyboard is captured.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Unemployed_Engineer |
| Genre | Simulation |
| Made with | Godot |
| Tags | 3D, Space, Space Sim |
| AI Disclosure | AI Assisted |



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