
The Block
You are not in a palace. You are in a simulation wearing the shape of one.
is a first-person speedrun raid: four floors, a straight neon corridor, rooms stacked on the right, stairs climbing the left wall. Fourteen DummyBots wait inside — idle mannequins until you cross the threshold. Then the sector goes live, the clock starts, and the only clean exit is >span class="font-semibold" data-streamdown="strong">clear.
Before the run, three operators brief you from inside the net. Click through. Then you spawn outside, facing the door. Walk in when you are ready. The timer does not move until you enter. That is the contract.
Inside: pistol for range, sword for the close rooms. Magazines are finite. Reloads are physical — mag out, mag in, rack. Health packs drop off corpses; E to grab them. Hostiles do not stand still: they peek, dodge, jump, slash, and return fire with visible tracers. When they drop, they fall — ragdoll, bounce, freeze on the floor.
The layout is readable on purpose. Corridor is the spine. Right side is rooms (three per floor, three floors). End of the hall is the stairwell, rising toward the roof. Floor four is open space: four blades and one gun, nowhere to hide except the geometry you already learned below. Route knowledge is the weapon. Panic is the tax.
This is a short run. Die, restart, shave seconds. Beat the sector. Beat the clock.
Controls
- Click — capture mouse / fire (LMB pistol, LMB thrust / RMB slash with sword)
- WASD — move · Space — jump
- 1 sword · 2 pistol · R reload · E heal
- Mouse — look
Tips
- Timer starts at the door, not at the briefing.
- Clear a floor before you climb; bots above stay asleep until you arrive.
- Sword in doorways, pistol in the corridor.
- Don’t waste mags on empty air. Fourteen bodies. Eight in the gun. Do the math.
Built in the browser with Three.js. No install. Headphones recommended.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Unemployed_Engineer |
| Genre | Action, Shooter |
| Tags | 3D, Atmospheric, Casual, FPS, Indie, Sci-fi, Singleplayer, Speedrun |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |




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